Category: general

  • Alice Is Missing

    Alice Is Missing

    They had me at “a quiet roleplaying game”. All roleplaying games are a conversation, whether that’s at the table or over videochat – how does a quiet roleplaying game even work? In Alice Is Missing, the players are all in the same space physically, but talking is not allowed. Instead, you text on your phone.…

  • Why we gather

    Why we gather

    I am forty five years old. I’ve been playing tabletop roleplaying games for thirty five years. I am middle aged, and increasingly aware of my limited time on Earth. I wonder what is the point in most things I do. I am ridiculously into Taylor Swift, despite not being a young woman in dramatic heart…

  • Stars & Wishes

    Stars & Wishes

    Stars & Wishes is the one system agnostic mechanic I advise any GM to deploy. It is really simple: at the end of a session, take five minutes to remember and record what was great about the game, and what wishes everyone has for the next game. You’re basically harvesting for both positive and corrective…

  • What A GM should learn from Baldur’s Gate 3

    What A GM should learn from Baldur’s Gate 3

    Like a lot of people, I’ve played a lot of Baldur’s Gate 3 this winter. We also play a lot of Dungeons & Dragons, and while it’s a different medium, there’s a lot to consider in the digital game that can have direct use at the tabletop. Starting with something hands on: Players are more…

  • 2024 Game plan

    2024 Game plan

    While these plans never work out as designed, I want to inspire others to plan their gaming year. Let’s go! My ideal pace is running a game every other week, so up to 26 sessions a year. Holidays can be more frequent (or less, if out of country), and business travel eats into the weekends…